Look Its Very Simple To Get Dynamic Address Value Just wait until you've widdled the number of results down to a manageable size and add the addresses to the table and change their types to float. The increase/decrease scans work whether it is a float or an int because floats are encoded with exponent at the high bits, you just won't see meaningful values in the results list. Most of the time I just do a 4-byte value scan. ![]() You can use the value type 'All' when scanning (probably safe to change alignment to 4) and scan first when you're health is full, then just use increase/decrease/unchanged scans as you take damage and heal, then you can select 'Compare to first scan' under Scan Type and do 'unchanged value' when you are at full health again (don't forget to change back to 'Compare to last scan' before doing more). For instance if it says 100, it may actually be stored as 10000. This would be 0 at full health and increase as you take damage, then decrease as you get healed.Īlso the health might not be in the same units you see. ![]() Another thing that might be going on is that instead of storing current health, the game may store the damage you've taken.
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